On Mon, Nov 22, 2021 at 12:24:09AM +0100, Dominik Vogt wrote: > Yes, when the pointer comes too close to any border (leaves the > dotted area on the sketch), it's warped back by the __move_loop to > the original "P" in the sketch. Thus it can continue moving in > all directions. Of course, the window does not follow the warp. > The (P)ointer to (W)indow offset is internally adjusted to a new > value.
Ah, yes of course. This makes sense now. Thanks. I guess there could be more movement with the mouse than before, but we'll have to see what it's like. Incidentally, isn't this sort of concept what FvwmProxy was trying to do? I seem to recall you could simultaneously move multiple windows... Kindly, Thomas