On Mon, Nov 22, 2021 at 12:24:09AM +0100, Dominik Vogt wrote:
> Yes, when the pointer comes too close to any border (leaves the
> dotted area on the sketch), it's warped back by the __move_loop to
> the original "P" in the sketch.  Thus it can continue moving in
> all directions.  Of course, the window does not follow the warp.
> The (P)ointer to (W)indow offset is internally adjusted to a new
> value.

Ah, yes of course.  This makes sense now.  Thanks.  I guess there could be
more movement with the mouse than before, but we'll have to see what it's

Incidentally, isn't this sort of concept what FvwmProxy was trying to do?  I
seem to recall you could simultaneously move multiple windows...


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