Dominik Vogt wrote:

The reason is mainly backward compatibility.  We could also draw
the wire frame into separate windows and fill it with a pattern
that gives a good contrast.  But we could not have the current
"Xor" effect.

[snip]


OT: am I the only one (ignorant of details of X internals:-) wishing grabbing the server was not introduced at all?

[snip]

Sometimes it can hardly be avoided, but I agree that grabbing the
server for more than a few milliseconds is not such a good idea.
The whole "grabbing" implementation (server, keyboard, mouse) is
flawed and a rich source of problems. It is definitely overused
in fvwm and probably in many other window managers and
applications too.

Bye

Dominik ^_^ ^_^

I'd love to see an (optional) non-blocking resize--OpaqueMove helps for moves, of course, but it's still very annoying when X calls start blocking because I'm resizing a window. :)
--
Ben


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