On Thu, Apr 24, 2003 at 06:47:22PM +0200, Yves Salathe wrote:
> On Wed, Apr 23, 2003 at 10:36:30PM +0200, [EMAIL PROTECTED] wrote:
> > On Wed, Apr 23, 2003 at 09:24:21PM +0200, Yves Salathe wrote:
> > > 
> > > Hi
> > > 
> > > Recently I wrote this little patch for FvwmButtons so that it now 
> > > understands the [EMAIL PROTECTED] geometry option. There may be better 
> > > solutions
> > > but it seems to work. I hope that helps.
> > 
> > But it already has support for '@screen' built in.  You patched
> > the code determining the placement of the buttons inside the
> > button bar.  With your patch you can now specify
> > 
> >   *FvwmButtons([EMAIL PROTECTED], Tile foo, ...)
> > 
> > ?!  What would that be good for?
> 
> I'm not sure what you mean.

I was confused.

> I think there are two ways to specify the size and position of
> FvwmButtons:
> 
> 1. *FvwmButtons: Geometry [EMAIL PROTECTED]
> 2. *FvwmButtons: ButtonGeometry [EMAIL PROTECTED]
> 
> The second attempt specifies only the size of one Button while the
> first attempt specifies the size of the whole window. But the position
> part of the geometry works the same way in both cases.
> 
> In parse.c the two attempts both modify UberButton which doesn't seem
> to be a true button but its coordinates set the position of the window
> in the function CreateUberButtonWindow in FvwmButtons.c. The size of
> UberButton is only 1 or 0 and it seems to indicate whether or not the
> coordinates are negative. Negative coordinates mean for example
> south west gravity.
> 
> FvwmButtons does not natively support '@screen' in these configuration
> options.
> 
> Please correct me if I'm wrong.

I have fixed it in the parse_window_geometry() function.

Bye

Dominik ^_^  ^_^
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