On Thu, Apr 24, 2003 at 06:47:22PM +0200, Yves Salathe wrote: > On Wed, Apr 23, 2003 at 10:36:30PM +0200, [EMAIL PROTECTED] wrote: > > On Wed, Apr 23, 2003 at 09:24:21PM +0200, Yves Salathe wrote: > > > > > > Hi > > > > > > Recently I wrote this little patch for FvwmButtons so that it now > > > understands the [EMAIL PROTECTED] geometry option. There may be better > > > solutions > > > but it seems to work. I hope that helps. > > > > But it already has support for '@screen' built in. You patched > > the code determining the placement of the buttons inside the > > button bar. With your patch you can now specify > > > > *FvwmButtons([EMAIL PROTECTED], Tile foo, ...) > > > > ?! What would that be good for? > > I'm not sure what you mean.
I was confused. > I think there are two ways to specify the size and position of > FvwmButtons: > > 1. *FvwmButtons: Geometry [EMAIL PROTECTED] > 2. *FvwmButtons: ButtonGeometry [EMAIL PROTECTED] > > The second attempt specifies only the size of one Button while the > first attempt specifies the size of the whole window. But the position > part of the geometry works the same way in both cases. > > In parse.c the two attempts both modify UberButton which doesn't seem > to be a true button but its coordinates set the position of the window > in the function CreateUberButtonWindow in FvwmButtons.c. The size of > UberButton is only 1 or 0 and it seems to indicate whether or not the > coordinates are negative. Negative coordinates mean for example > south west gravity. > > FvwmButtons does not natively support '@screen' in these configuration > options. > > Please correct me if I'm wrong. I have fixed it in the parse_window_geometry() function. Bye Dominik ^_^ ^_^ -- Visit the official FVWM web page at <URL: http://www.fvwm.org/>. To unsubscribe from the list, send "unsubscribe fvwm" in the body of a message to [EMAIL PROTECTED] To report problems, send mail to [EMAIL PROTECTED]