At 15:52 -0700 11/21/05, Bruce Johnson wrote:
>I believe those programs should run just fine, it was 32-bit programs  on 
>non-32-bit 'clean' hardware/OS that caused problems.

The problem occurs when a piece of 24 bit software attempts to use the extra 
byte for something else like a flag to indicate that the resource is not yet 
loaded into real memory. Remember that the computer is 32 bits wide, or at 
least 2 X 16 wide. It was just the memory bus that ignored those 8 high order 
bits.

Early Apple ROMs used that trick and were not 32 bit clean.

Early software could do it too. As always Apple's rules were a good thing to 
abide by. Games were famous for not doing so.

-- 
-->The Creator is the God who provided the void and the rules that matter and 
energy must live by in order to exist in it. Intelligent designers and 
engineers create useful stuff while abiding by the rules.<--

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