Bugs item #1376430, was opened at 2005-12-08 10:49
Message generated for change (Comment added) made by ciran
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Category: imhtml
Group: None
>Status: Closed
Resolution: None
Priority: 5
Private: No
Submitted By: Ozan Eren Bilgen (oebilgen)
Assigned to: Tim Ringenbach (marv_sf)
Summary: Smiley engine parses time information in conversation log

Initial Comment:
In Gaim 2.0.0cvs, when you click a buddy to talk to,
the smiley engine cannot distinguish the time
information and the chat messages and this causes a
mistake, as described below:

Recreation of Error
If one had sent a message at
which is displayed like
will be shown as
where Y is the usual conversation of 8) --a smiling
face with glasses.

Everytime when the time matches with a smiley.

Separate the time information from converstion log.

A screenshot of this mistake is been attached.


>Comment By: Megan Schneider (ciran)
Date: 2007-02-14 22:54

Logged In: YES 
Originator: NO

Duplicate of 1074107


Comment By: Ozan Eren Bilgen (oebilgen)
Date: 2006-02-28 09:06

Logged In: YES 

Hi folks,

I have to say that the problem is more general then the time

For example, if my nick is "oebilgen" and my buddy sends me
a custom emotion (for example a kiss), which is displayed by
typing "ilg" in MSN. Right after the emotion is displayed,
my nick is shown as oeb + kiss emotion + en, until I close
the conversation window.

I believe this is a bug, since messages and nicks are
different things.

As a solution, maybe you would like to organize the log
files in a fashion that the message field is separated from
time and nick information. Like this, for example:

Before: <log>Date + Nick + Message</log> -> Causes this
emotion bug
-> Fixed since the engine parses only the text between

Finally, I have to say that custom emotions are forgotten if
user closes the conversation window. This results that the
engine does not replaces texts of nicks, dates and messages
with emotions. But it is not true for the base emotions like
 :) since Gaim knows it and tries to replace...

Have a nice day!



Comment By: eXr (mastexr)
Date: 2006-02-28 08:46

Logged In: YES 

Yes, I confirm the bug in Gaim 2.0.0 beta 2.


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