Feature Requests item #1114095, was opened at 2005-02-01 11:17 Message generated for change (Comment added) made by lschiere You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=350235&aid=1114095&group_id=235
Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None >Status: Closed Resolution: None Priority: 5 Private: No Submitted By: nanotube (nanotube) Assigned to: Mark Doliner (thekingant) Summary: OSCAR: Disable the Send button if we are over the rate limit Initial Comment: I am not sure whether this is just the implementation of the protocol, or something gaim does by itself (and not sure whether to post in bugs or feature requests). When i try to send two messages pretty close together in time (like, within half a second, maybe?) the second message does not get sent and i get this error: Unable to send message: Rate to client and i have to resend. if this is just something gaim does independent of the protocol, then - why is it there and can we please remove or have option to disable? if it is the protocol, then can gaim just delay the sending of the second (and possibly subsequent) messages by however many milliseconds required for the second message to come through? it is quite annoying when i have a fast-paced short-phrased conversation with someone. using gaim 1.1.2 on win xp sp2. ---------------------------------------------------------------------- Comment By: Luke Schierer (lschiere) Date: 2007-04-20 11:00 Message: Logged In: YES user_id=28833 Originator: NO As we are closing this tracker, please submit any feature request that is still valid to http://developer.pidgin.im. Thanks. ---------------------------------------------------------------------- Comment By: Mark Doliner (thekingant) Date: 2005-02-02 00:15 Message: Logged In: YES user_id=20979 The limitation is imposed by the protocol and can not be disabled. There are 2 things Gaim could do to avoid this problem: 1. Queue messages for a short amount of time and send them when we're sure they will be sent successfully 2. Not allow the user to click on "send" until we're sure the message will be sent successfully (I strongly prefer this one) However, both of this fixes would require us to know the formula for the delay. Figuring it out is probably possible, but it would take a bit of time. Then libfaim, the oscar prpl, and the Gaim core and UI all need to be modified to support disabling the send button. So basically it's a lot of work for little gain, and that's why it hasn't been changed yet. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=350235&aid=1114095&group_id=235 ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Gaim-features mailing list Gaim-features@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gaim-features