I want to make a short adventure game that lets users read text and look at an image that explains where they are in the story, and then lets them make a decision like, 1) get in the car or 2) run and call the police. These choices then branch into other choices, and at many points the player may die or complete the adventure in different ways. I hope that makes sense...
What I'm wondering is, what sort of data structures and approaches to this type of software should I use? The last time I did something like this, as a youngster, I used GOTO everywhere. :-) But I've heard there are better ways. Thanks for any tips for a beginner... Marc ------------------------------------------------------------------------------ This SF.net email is sponsored by: High Quality Requirements in a Collaborative Environment. Download a free trial of Rational Requirements Composer Now! http://p.sf.net/sfu/www-ibm-com _______________________________________________ Gambas-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gambas-user
