Cool! Thanks! This will definitely help in my game :D thanks On Sat, Jul 25, 2009 at 3:44 AM, charlesg <[email protected]>wrote:
> > Hi > > Quick? Easy? Depends on where you are looking from :) > '---------------------------------- > PUBLIC SUB btnExit_KeyPress() > SELECT CASE Key.Code > CASE Key.Up > btnExit.y = btnExit.y - 10 > CASE Key.Down > btnExit.y = btnExit.Y + 10 > END SELECT > END > '--------------------------------- > similar for left and right. > you would also have to check that the button (or whatever) has not moved > out > of bounds (by comparing with the Form boundaries) > Obviously the focus does not have to be the button itself. You can control > it say from a hidden textBox. > > rgds > -- > View this message in context: > http://www.nabble.com/Moving-things-tp24654731p24656776.html > Sent from the gambas-user mailing list archive at Nabble.com. > > > > ------------------------------------------------------------------------------ > _______________________________________________ > Gambas-user mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/gambas-user > ------------------------------------------------------------------------------ _______________________________________________ Gambas-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gambas-user
