Hi Kevin, I make it public, because it's about coding.
It is just a few remarks/questions about your game: 1) Why do you want to rotate the game background? It will be always too slow until you rewrite everything using OpenGL, so I suggest you drop that idea meanwhile. 2) You asked for a DrawAlpha() method for compositing different ground layers while cutting them up as far as I understood. Am I right? In that case, why don't you pre-computed all these layers, so that you don't have to do that during the game? 3) If you don't have to use DrawAlpha() during the game, you will be able to use OpenGL very easily I think. Then you will be able to implement the rotation very easily too, and the speed will be ok (unless you don't have 3D acceleration of course). Sorry if what I said is out of topic! Regards, -- Benoît Minisini ------------------------------------------------------------------------------ Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf _______________________________________________ Gambas-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gambas-user
