I found the solution to my problem with stencil clipping by adding a line to
sdlwindow.cpp file and recompiling Gambas3.
void SDLwindow::Show()
{
Uint32 myFlags = (SDL_ASYNCBLIT | SDL_DOUBLEBUF | SDL_OPENGL);
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 ); <------------- This
line fixed the problem !
And my project is properly working now.
I've ported around 20 OpenGl tutorials already and you can find them on
gambasforum.com.
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