Gl.TexImage2D(t1)
isn't passing the presence of an alpha channel to OpenGL, but that's just a guess. Normally you specify the image format there, but those parameters aren't supported yet in the gb3 implementation.
The project is attached. You can move the little wizard around with the ASDW keys and rotate with the QE keys. Any help appreciated...I'm going crazy and am calling it quits for the night!
-- Kevin Fishburne Eight Virtues www: http://sales.eightvirtues.com e-mail: [email protected] phone: (770) 853-6271
gb3_opengl_texture.tar.gz
Description: GNU Zip compressed data
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