Le 09/01/2013 11:11, Charlie Reinl a écrit : > Am Dienstag, den 08.01.2013, 22:50 +0100 schrieb Benoît Minisini: >> Le 08/01/2013 22:46, Karl Reinl a écrit : >>> Salut, >>> >>> is that logical? >>> For Paint.Begin(<object>) I need a device object. >>> But if i start a printer with .print, Paint hijacks the printer as >>> device. >>> Had some day with blanc pages, while setting Paint.Begin(<printer>) in >>> printer_Begin(). >>> What worked when project is started as executable, but not when used as >>> library. >>> >> >> Sorry, I don't understand a word. :-/ >> > > Ok, so I'll try to explain it in a another way: > > normally if you want to use Paint, you have to start with > Paint.Begin(<Device>) > > Paint.Begin() needs the Device, to which it should paint. > > Paint is also used by the printer. > > The difference is : > while for other devices you declare it in Paint.Begin(<Device>), > the printer, becomes with <printer>.print the painting device. > > That is what I call 'Paint hijacks the printer as device'
Yes, exactly like DrawingArea. > > And the problem is : if you call on <printer>_Begin() event a > Paint.Begin(<printer>) that will work standalone executables , > but not in libraries. You don't have to call Paint.Begin() in the Begin event handler. This is done automatically just before raising the event. I don't understand what does not work in libraries. -- Benoît Minisini ------------------------------------------------------------------------------ Master Java SE, Java EE, Eclipse, Spring, Hibernate, JavaScript, jQuery and much more. Keep your Java skills current with LearnJavaNow - 200+ hours of step-by-step video tutorials by Java experts. SALE $49.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122612 _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user