Le 10/10/2013 23:50, Kevin Fishburne a écrit : > On 10/10/2013 05:07 AM, Fabien Bodard wrote: >> Maybe some parts of your rendering engine must in final be in a lib like >> gb.sge > > Is there a reference doc for that component? I don't see it in the wiki, > but seem to remember someone mentioning it on the list before. > > My code's pretty specialized for my project, but some of it could > conceivably be made more friendly for general purpose game engine use. > I've attached the Audio, Calculate, Render and Wisp modules. There are > some bugs in there (and some logic craziness) but what else is new? The > Wrap_Single procedure in the Calculate module is messed up, FYI. I tried > to adapt the Wrap_Short code to it by truncating the fractional part > then adding it back in at the end, but apparently it creates some > imprecision and makes my camera orientation twitch. :/ >
I don't think what you are doing has anything to do with gb.sge. gb.sge is an OpenGL component that loads and displays MD2 files, that's all. See the MD2Model example for a demo. Regards, -- Benoît Minisini ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60134071&iu=/4140/ostg.clktrk _______________________________________________ Gambas-user mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gambas-user
