Le 19/11/2013 04:39, Kevin Fishburne a écrit : > > Attached is an md2 model and texture exported from Blender. It loads > properly into mm3d (Misfit Model 3D) and Quake Model Editor 0.91 (using > Wine). It loads in GAMBAS and shows the same properties as a working md2 > (bauul.md2), yet raises signal 11 when the Draw method is executed. > > I've looked through the code for the Draw method in the cmd2model.c file > of the gb.opengl.sge component (I don't know C sadly) and it looks > relatively straightforward, though I can't imagine which line it's > crashing on. Obviously the code is expecting something in my md2 file > which isn't there, or there's something in the md2 file that the code > was not expecting. > > Ideas anyone? And Tommy, are you still alive? :) >
gb.opengl.sge was crashing because your model has only one frame. I fixed the component in revision #5967 so that it does not crash, but just draws the unique frame. Now I don't have the crash anymore, but I don't see anything on the screen... Can you try to make a model with two frames? -- Benoît Minisini ------------------------------------------------------------------------------ Shape the Mobile Experience: Free Subscription Software experts and developers: Be at the forefront of tech innovation. Intel(R) Software Adrenaline delivers strategic insight and game-changing conversations that shape the rapidly evolving mobile landscape. Sign up now. http://pubads.g.doubleclick.net/gampad/clk?id=63431311&iu=/4140/ostg.clktrk _______________________________________________ Gambas-user mailing list Gambas-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/gambas-user