I meant the latter: drawing the picture by the program dynamically and then use it directly.

The only way I found was Picture.Save(), then Picture.Load() in the ListView or whatever, but that is somewhat roundabout. In my program, I could use it, because the picture would have to be made only once and then could stay the same, but it still needs to use the filesystem for it.


Regards
Rolf


Am 09.08.2017 16:46, schrieb Fabien Bodard:
well i do not understand what you want exactly ...

drawing a picture with the mouse on the drawing area and copy the
picture in a list view ?

or

Drawing picture/image dynamiquely in memory and then use it in a list view ?



2017-08-09 16:14 GMT+02:00 Rolf-Werner Eilert <rwe-...@osnanet.de>:
A similar question like a few days ago - now with a list view...

Is there a way to create some form of a Picture and use it for the running
program?

What I think about: Using a DrawingArea, draw something small, make it a
Picture and then directly use it to insert it into a ListView, GridView, on
any Button etc.

How can I save/re-use a Picture? Or do I have to draw it somewhere else?

Thank you for your insight!

Regards
Rolf

------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
Gambas-user mailing list
Gambas-user@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/gambas-user





------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
Gambas-user mailing list
Gambas-user@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/gambas-user

Reply via email to