Hi,
sorry, I saw Toms excellent programmer's reply just after sending my 
beginner's uninformed one out. Sorry for bothering the list. *smile*
Take care,
Lukas
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Discussion list for blind gamers" <Gamers@audyssey.org>
Sent: Thursday, March 30, 2006 2:47 AM
Subject: Re: [Audyssey] Rail Racer steering wheels


> Hi Che,
> I don't yet have a ff stearing wheel, but I am going to be obtaining one
> soon for Raceway.However, I think I can still answer your question.
>
> All game devices including joysticks, game pads, wheels have buttons.
> Those buttons are checked by checking the byte[] array of values for
> them. Fortunately, for the developer if you want to remap the device
> instead of providing the specific value for the button you provide it
> with an integer variable that holds the value.
> Here is an example.
>
> int btnFire = 0;
> int btnJump = 1;
> int btnHealth = 2;
>
> if(oJoystick.Buttons[btnFire] != 0)
> {
> FireWeapon();
> }
> if(oJoystick.Buttons[btnJump] != 0)
> {
> Jump();
> }
> if(oJoystick.Buttons[btnHealth] != 0)
> {
> SpeakHealth();
> }
>
> In this example the button 1, which is value 0, was replaced with the
> variable btnFire. You can create your own map function that changes the
> values for btnFire, btnJump, btnHealth, etc with different values. By
> doing so instead of 0 for btnFire that command might be on button 8
> which is value 7.
>
>
>
>
>
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>
> Che wrote:
>>   Hi all,
>>   I am currently working on the code to handle force feeback steering
>> wheels.
>>   How many of you have steering wheels?
>>   If you have one, can you assign keyboard strokes to your buttons?
>>   I am trying to figure out the best way to program in gathering racer 
>> data
>> such as speed and fuel from the wheel buttons.
>>   Thanks for any info,
>>   Che
>>
>>
>>
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>>
>
>
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