Which brings us to the next question what sound can be used to make the 
difference in direction. I know you mentioned falling gravel, etc which 
is a good idea, but at the moment I don't have anything like that on 
hand Although, it would be something that probably can be created by a 
sound amature like me.




Phil Vlasak wrote:
> Hi Charles,
> I can understand how memory is a factor in figuring out the easiest path to 
> reaching the goals in the game, but sighted people had no problem knowing if 
> a ladder went up or down since they could see it above or below them.
> Having a down ladder make a different sound would give a blind player that 
> same advantage.
> Phil
>   


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