Which brings us to the next question what sound can be used to make the difference in direction. I know you mentioned falling gravel, etc which is a good idea, but at the moment I don't have anything like that on hand Although, it would be something that probably can be created by a sound amature like me.
Phil Vlasak wrote: > Hi Charles, > I can understand how memory is a factor in figuring out the easiest path to > reaching the goals in the game, but sighted people had no problem knowing if > a ladder went up or down since they could see it above or below them. > Having a down ladder make a different sound would give a blind player that > same advantage. > Phil > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
