Hi Ryan,
You are right of course. Interesting you should bring up Laura as she is 
the very character I am basing Angela Smith on except in instead of 
being Brittish Angela is American, and she has a different name. Always 
avoid copyrights when and where possible. Grin.
Anyway, I have developed a new jump sound and it may be better than the 
original. I'm comparing the two. In the end as you said some things may 
will just have to be decided by me.



Ryan Strunk wrote:
> Tom,
>
> I'm just going to stick my neck out and say it:
> It drives me crazy that people seem to think devs' games should have so many
> adaptations. "Why don't you make this an option?" "Maybe you should make it
> so we can pick the music we want?" "How about we pick our favorite sound and
> you let us use that one?"
> Tom, man, it's your game. It's your canvas, your brush, and your paint. If
> we're talking about usability here, take suggestions, but as far as artistic
> integrity is concerned, go for the gold. If you like the original jump sound
> you made, go for it. If you like the new music better, use it. If you think
> the ladders should be made out of chocolate, and that they should have a
> characteristic squish when you climb them (the Aztecs did discover
> chocolate), by all means, flex your creative muscles.
> Bottom line: you're an artist, and if you think it's good, that's what's
> important.
> Besides, Lara did make those grunting sounds when she jumped. We won't
> discuss what she did if she happened to die. A certain, nasty, old-world
> reference is coming to mind.
>
> Ryan
>
>
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