Hi Ryan,
I will check out the original engine, and see what exactly James did 
with the ladders. At any rate I imagine it is likely something simple I 
am over looking.


Ryan Conroy wrote:
> Hi Tom,
> If you check the original demo, you'll see the their were different sounds 
> when dealing with the latters.
> If you stepped on a latter going downward, you  would hear the sound of a 
> latter being climbed. If you did the opposit, meaning latter was going 
> upward, their was a sound that just sounded as if you were walking on the 
> metal.
> Again, I'm not in anyway bashing the development of the game, I'm just 
> telling you the way it was originally. You seemed to have that one thing 
> confused. *grin*
> I had a lot of fun testing this game, and I'm sure you'll do a great job at 
> picking up the torch. If you need a tester, shoot me an Email.
> Take care,
> Ryan C.
>
> "So you sedate and drown in vain
> You've got a pill for every day
> A suit and tie to mask the truth
> It's ugly head is starting to show through
> Sometimes when you're out of rope
> The way to climb back up's unclear
> The walls you build around yourself
> I guess they also keep you here
> Are you afraid of what they think?
> Whoever 'they' happen to be
> Or are you hiding from the scars
> Of your own reality?
> The monster you're feeding, your lack of perception
> The things that you do to fulfill addictions
> The light at the end of your tunnel is closing
> What is it that you're so afraid of exposing
> You'd give it all up
> For what's there for the taking
> Whatever it takes to keep your hands from shaking
> The same things you're thinking might make you feel better
> The same things that probably got you here." - Aaron Lewis
>
>
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