Hi,
I am suspecting it wasn't the case as well. Temple 1 alone has 20 rooms. 
I can't see how the entire level would be displayed on screen.
Some of the higher levels had something close to 30 rooms.

michael feir wrote:
> I would certainly agree with that line of thought. Of course, whether or not 
> it's a cheat would depend on whether the whole level was laid out for the 
> sighted player in the original game. I suspect that this wasn't the case.
> Michael Feir
> Creator and former Editor of Audyssey Magazine
> 1996-2004
> E-mail: [EMAIL PROTECTED]
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, April 26, 2006 3:44 PM
> Subject: [Audyssey] Monty review feature.
>
>
>   
>> Hello listers,
>> In the prier demo, the one put out by Alchemy, you could use the
>> shift-arrows to review not only the room you were in but could search
>> the entire temple. In one way this was good as you could be standing at
>> 2-2 and review the entire temple before getting involved with the game.
>> However, the more I look at it seams to be a cheat. Part of what made
>> games like Monty fun to play at first was learning to find out where you
>> are suppose to go, and where ladder, ropes, etc lead.
>> So my question for you guys would you rather me restrict the review mode
>> keys to just the room where the character is? This would allow you to
>> only see what monsters and items where in that room, and nowhere else.
>>
>>
>>
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>
>
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>   


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