Hi, Well, I found C# .NET equally as easy to pick up. Granted I did know how to program in other languages before tackling C# .NET, but I started learning it in July 2004, and by October 2004 I had a working release of STFC Alpha 1. That was four months from no nothing aboutthe language to a working game. However, the first release was nothing as good as Beta 1.0 which is on my site now. Almost two years later I am pretty good at C# .NET, and even better at working on programming accessible games. However, most of what I learned was in that first four or five months.
Che wrote: > Hi ya, > I am programming Rail Racer, a futuristic racing game, using vb.net 2003. > Like Jim said, it has everything you need to program excellent games, and > with todays modern screaming fast computers, language speed really isn't an > issue, especially since we don't have to deal with graphics. > I agree with Thomas that the documentation out there for vb.net could be > better, especially regarding the directX stuff, but overall I'd give it a b > minus. > The only thing I have run into that I have had any major problems with is > force feedback control. I am not sure if this problem has been fixed in > vb.net 2005 or not. > The reason I haven't upgraded to 2005 is because there are currently no > advanced jaws scripts for this version as there are for 2003. However, > scripts are being worked on for 2005. > Overall, I am very pleased with vb.net and will probably stick with it for > my next game as well. > BTW, I only started programming last August, and I have a fully playable > racing title that should be ready for full release this summer, so that > gives you an indication of how fast you can learn the language if you don't > mind burning the midnight oil. > Good luck, > Che > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
