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---- Something I picked up in the light cars game which gave me an idea. The concept of having a surprise packet is very nice. I hear the item car coming, I don't know at all what that item is until I picked it up. Let's use sod as an example for the contrary. I'm playing the demo of sod, only the first level. I'm planning to purchase the full sod. I don't know if it is working on the rest of the levels but in level 1 to which the demo is restricted, if I hear the object locator sound my o key is telling me for example: med kit in 5 feet. It would make the game ore fun if there's no voice description of the object ahead, only an object locator sound. Then when I move forward and pick it up and I hear I picked up a med kit it's a surprise I got by not knowing before I picked it up what it is. That's what I experience in the first level of sod: the object locator telling me what the object is before picking it up. You guys that play the full sod, is the object locator behaving the same way in the rest of the game? It's just a suggestion. It's nice to first pick up an item and then after picking it up hear what it is. It's like buying a lucky packet. Although you can by feelling and pressing the packet get a little idea what might be inside, you actually first get to know what's inside the packet when you open it. The same with games. I feel the surprise packet concept makes it a bit more fun. Do you know of any games other than light car that keeps objects as a surprise until picked up? _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
