USA Games News

5/2/2006
Introduction

Hello gamers,
This week I have some good news and some bad news. I have allot to cover 
about Final Conflict, Jedi Strike, and Montezuma's Revenge so I'll get 
started.


Final Conflict

Hello gamers,
As I sit here writing up this update I feel I must share a little bad 
news before getting in to some good news about STFC. So I will cut to 
the chase and get in to what is going wrong before I discuss what is 
going right.
As many of you know I am expected to release a patch for STFC soon. 
Unfortunately, that may not happen so soon after all. There are a number 
of build and runtime errors that must be corrected before the patch can 
be released. So what happened?
Well, as I mentioned a week or so ago I am trying to update the STFC 
engine by including new versions of the same classes etc from 
Montezuma's Revenge. Unfortunately, I made a number of major changes 
that completely broke compatibility with the older STFC engine. Which 
means to correct it I have to go in by hand and fix every build error, 
and update the code to work with the new classes. It is a major job!
Do to the massive breakage in the code I haven't even had a chance to 
fix as many of the miner bugs as I would like. If you guys wouldn't mind 
waiting a little longer I'm considering just keeping the beta patch in 
house until I really shake it down for bug fixes. Then, release a 
completely new installer file with all the changes and updates.
As promised here is the good news. I think we are coming very very close 
to a 1.0 release. After these bugs are worked out, and when I can 
acquire the licensing software I wish to use I plan to release STFC 1.0. 
My hope is to have it out late summer 2006. For sure it will be out 
before Christmas.


Jedi Strike

Many of you have emailed the USA Games sales department about the status 
of this title. So I felt it was time to renew discussion on this topic. 
After all the project has seamed to gotten pushed aside since the 
acquiring of Raceway and Montezuma's Revenge. So here is our public 
response.
For those who worry we have dropped this title we have not. In fact, 
just this week I did some miner updates to the SWJS engine. I added the 
new audio class library used by the Monty and STFC engines, updated the 
input class library used by Monty, and updated the world class which 
gives me greater control over the creation of the game world. Such as 
placing dropped items which the Jedi/player can find and collect.
One reason I took the trailer down for Jedi Strike is I have been 
totally dissatisfied with the possible Revenge of the Sith story line 
for the game. I have completely rewritten the story line for the game, 
and I really like the new story line better. Perhaps you can write in 
and let me know what you think of this story line.
Long long ago in a galaxy far far away.
The great galactic emperor ruled by Emperor Palpatine has been defeated 
by the heroic Rebellion. Now, many years later the New Republic has 
reclaimed 75% of the galaxy, and Jedi Master Luke Skywalker has 
established a new Jedi academy on Yavin IV. You have been sent to Yavin 
to train with Jedi Master Skywalker, but while in training a new and 
sinister dark force has arisen which will shadder the galactic peace.
Deep in the outer systems a new Lord of the Sith has secretly began a 
new Sith academy to train dark Jedi. He has allied himself with Admiral 
Dolla and other high ranking members of the old Imperial command. 
Together with the remnants of the old Empire he has plans to wage war 
against the New Republic and to wipe out the Jedi Knights forever.
As part of your training you will be sent on missions to gather 
intelligence, foil an assassination attempt on Chief of State Leia 
Arganna Solo, rescue a missing Jedi strike team, chase down and defeat 
dark Jedi, locate the new Sith academy, and much much more.
Some of you may wonder were my inspiration for this game came from, and 
I must confess much of it comes from the games that came out by Lucas 
Arts in the late 90's such as Dark Forces and Jedi Knight. Although, my 
story is a little different don't be surprised if you end up seeing a 
few characters and places from those games.
Anyway, the final point here is I am still working on Jedi Strike, but 
it is going to be totally new. I want it to be more like a Lucas Arts 
title and not something just tossed together. However, Monty and STFC 
are higher on the priority list at the moment.

Montezuma's Revenge


Well, what I have to report here is hardly new news. As I have stated 
some time ago work is going quite well. I have temple 1 just about done. 
I am debugging the engine, and actually what I am working on at the 
moment is the options  menus, joystick configuration tools, and things 
of that nature. I decided to work on some other game features before 
tackling temple 2. Once temple 2 is done perhaps we might see about a 
early demo to play with.



_______________________________________________
Gamers mailing list .. [email protected]
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to