This will have many great leadway to other game design for adventure games 
like a on line Doom style game.

Gary
----- Original Message ----- 
From: "AudioGames.net" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, May 18, 2006 12:47 AM
Subject: Re: [Audyssey] the talk concept in games


> Hi,
>
> Recently a student of mine developed an online dualplayer audio Maze game 
> ,
> in which two players have to find each other in a labyrinth. They both 
> wear
> headsets (with a microphone) and shout or talk to/with each other. Their
> speech/sound is transmitted live over the internet and heard by the other
> player. The closer the players get to each other the more clear/louder the
> sound becomes.
> Last week a working demo was presented - it is part of a Seminar 
> Assignment
> entitled "Audio-Game-Audio" for game design students. The game does not 
> use
> any visuals and consists of audio only.  Hopefully we can put it online 
> over
> at http://www.game-accessibility.com sometime in the next couple of weeks.
>
> Greets,
>
> Richard
>
> http://www.audiogames.net
>
>
>
>
> ----- Original Message ----- 
> From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, May 18, 2006 8:29 AM
> Subject: [Audyssey] the talk concept in games
>
>
>>
>> NB: This email and its contents are subject to our email legal notice
>> which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf
>>
>> ----
>> Another idea I thought about when designing games: have you guys ever
>> thought of designing games where  you can make your character talk?
>>
>> Suppose you have this 3d game where you move around and identify
>> objects. Say for instance: you hear a person's footsteps. Now you veer
>> towards that person in the game until his footsteps are loud enough
>> meaning he is very close to you. What if a game have a talk feature
>> where you  press a key, type what you want your character to say and
>> press enter. Then that  character talks back to you. It can  add some
>> more meaning to the game.
>>
>> When you type something, you would type it as if you talk in real life
>> to someone.
>>
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>
>
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