Hi does anyone know the address of this site please i would like to have a 
look thanks
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, May 19, 2006 7:55 AM
Subject: [Audyssey] USA Games News 5/19/2006.


> USA Games News
>
> 5/19/2006
>
>
> Introduction
>
> Hello, gamers.
> Some of you have emailed our sales department with questions about Monty
> and some questions about the expected STFC patch. We will attempt to
> answer these questions here in this news letter.
>
> Final Conflict
>
>
> I know that previously I had mentioned that the patch would be ready at
> the beginning of May. Well, life got in the way of the plans, and it has
> taken until now to get the patch stable enough for release. There are a
> couple of miner changes and updates I want to get in to the patch, and I
> am hoping to have a release ready by Saturday afternoon.
> This patch will correct some critical errors in STFC 1.0 beta, and
> should get everyone up to date with the changes fairly quickly. I'm
> debating on weather or not to do a full upgrade or a patch, but it might
> be better to do a full install as some of you had problems getting it
> installed with .net framework 2.0 which I should be upgrading to in the
> coming months before release.
>
> Montezuma's Revenge
>
> Some of you have been asking when Montezuma's Revenge will be rleased.
> Honestly, I can't say. I've been working on three separate projects not
> giving any one of them all my divotion at any single time.  However,
> just know the new Monty engine is doing well. There are a few things I
> want to fix, but once I do that I am going to begin coding temple 2 and
> the bonus temple. After that we can see about getting an Alpha out to
> play with.
>
>
> Jedi Strike
>
>
> Even with all the other projects I am working on I have began over
> halling the SWJS engine. There is allot of features I am going to work
> on with this game when I get the time, and as per request ages ago I am
> adding a wide range of force powers you can choose from such as push,
> pull, heal, jump, and force sspeed, and saber throw. Dark siders have
> force blinding and lightning to add to the force abilities. I have
> decided to loosely but not quite base this game on Mysteries of the
> Sith. Why?
> Well, some of the Lucas Arts titles were really good to play. I have a
> memory of the layouts of some of the levels, and that will allow me to
> code the levels allot quicker. Although, since the levels are three
> dementional there is  allot more to designing the levels than with
> Monty. You have rooms above you, below you, and hall ways, leading off
> to the rooms on the same level. It makes the levels lot more difficult
> to travel than sod which is all on one level.
> Other things to consider is you might walk in to a hall and there can be
> storm troopers up on a balcony above you firing down at you. You will
> have to force jump up there, or try and shoot them from your position
> with a captured blaster. In tother words enemies can be above or below
> you as well as left, right, ahead, and behind you.
> So that is where we are with that title. I'm going to cut this short so
> I can get some sleep, but when I get up I plan to work on the STFC patch.
>
>
>
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