Hi does anyone know the address of this site please i would like to have a look thanks ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, May 19, 2006 7:55 AM Subject: [Audyssey] USA Games News 5/19/2006.
> USA Games News > > 5/19/2006 > > > Introduction > > Hello, gamers. > Some of you have emailed our sales department with questions about Monty > and some questions about the expected STFC patch. We will attempt to > answer these questions here in this news letter. > > Final Conflict > > > I know that previously I had mentioned that the patch would be ready at > the beginning of May. Well, life got in the way of the plans, and it has > taken until now to get the patch stable enough for release. There are a > couple of miner changes and updates I want to get in to the patch, and I > am hoping to have a release ready by Saturday afternoon. > This patch will correct some critical errors in STFC 1.0 beta, and > should get everyone up to date with the changes fairly quickly. I'm > debating on weather or not to do a full upgrade or a patch, but it might > be better to do a full install as some of you had problems getting it > installed with .net framework 2.0 which I should be upgrading to in the > coming months before release. > > Montezuma's Revenge > > Some of you have been asking when Montezuma's Revenge will be rleased. > Honestly, I can't say. I've been working on three separate projects not > giving any one of them all my divotion at any single time. However, > just know the new Monty engine is doing well. There are a few things I > want to fix, but once I do that I am going to begin coding temple 2 and > the bonus temple. After that we can see about getting an Alpha out to > play with. > > > Jedi Strike > > > Even with all the other projects I am working on I have began over > halling the SWJS engine. There is allot of features I am going to work > on with this game when I get the time, and as per request ages ago I am > adding a wide range of force powers you can choose from such as push, > pull, heal, jump, and force sspeed, and saber throw. Dark siders have > force blinding and lightning to add to the force abilities. I have > decided to loosely but not quite base this game on Mysteries of the > Sith. Why? > Well, some of the Lucas Arts titles were really good to play. I have a > memory of the layouts of some of the levels, and that will allow me to > code the levels allot quicker. Although, since the levels are three > dementional there is allot more to designing the levels than with > Monty. You have rooms above you, below you, and hall ways, leading off > to the rooms on the same level. It makes the levels lot more difficult > to travel than sod which is all on one level. > Other things to consider is you might walk in to a hall and there can be > storm troopers up on a balcony above you firing down at you. You will > have to force jump up there, or try and shoot them from your position > with a captured blaster. In tother words enemies can be above or below > you as well as left, right, ahead, and behind you. > So that is where we are with that title. I'm going to cut this short so > I can get some sleep, but when I get up I plan to work on the STFC patch. > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
