That's the whole point of trek 2000 and final conflict. You have to come up with a strategy, but the game you were talking about might also be fun. ----- Original Message ----- From: "Nicol Oosthuizen" <[EMAIL PROTECTED]> To: <gamers@audyssey.org> Sent: Wednesday, May 24, 2006 12:58 AM Subject: [Audyssey] star wars
> > NB: This email and its contents are subject to our email legal notice > which can be viewed at http://www.sars.gov.za/Email_Disclaimer.pdf > > ---- > Hi all > > I read all the posts sent about star war games. I play the demo of trek > 2000. I must say that's a difficult kind of star war game. There's so > many concepts that is totally greek. I don't understand degrees and all > that, there's just a lot of difficult concepts in trek 2000. Is USA'S > games's star trek also that difficult? > > Take a game like dark destroyer. I think you can also classify it as a > star wars game. Can't USA games develop a star war game similar to dark > destroyer where you also move with your space ship through space and > shoot down enemies? I thought it can be done like this: you travel > through space, say you have 100 levels in the game. For example, you > visit 10 galaxies and on each galaxy you visit 10 planets. ON each > planet you have to destroy enemies before they land on earth. There's > also bonus objects like stars that you must shoot to get bonus points. > If they land before shooting them, they won't cause you to loose the > game but you just miss out on bonus points. Say for instance you move > your space ship. When you hear a star descending directly to the left > of you, you press control+left arrow to shoot it. If it is not directly > to the left of you you have to move with left and right arrows so that > it's volume is loud enough. Then you press the control key together with > the corresponding arrow key to collect it. > > ON each galaxy there is a boss you have to win before going on to the > next galaxy. > > This is just how I would like to play a star war game. Trek 2000 is > too technical. I read through the manual numerous times now already and > it seems to me you really have to be super intelligent to play that > game. > > I'm really crazy about star war games, but I don't want to purchase a > game where I must really make an in-depth study to play it, I want to > enjoy it without having to swot the manual first. > > Thomas, if you can give it some thought in the future, to release a star > wars game similar to dark destroyer but with more ships to shoot and > bonus objects like stars to shoot. If you make such a game with 100 > levels for instance, you can make it a purchase game. > > That's just my ideas on a star war game. > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.