That's the whole point of trek 2000 and final conflict. You have to come up 
with a strategy, but the game you were talking about might also be fun.
----- Original Message ----- 
From: "Nicol Oosthuizen" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Wednesday, May 24, 2006 12:58 AM
Subject: [Audyssey] star wars


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> Hi all
>
> I read all the posts sent about star war games. I play the demo of trek
> 2000. I must say that's a difficult kind of star war game. There's so
> many concepts that  is totally greek. I don't understand degrees and all
> that,  there's just a lot of difficult concepts in trek 2000. Is   USA'S
> games's star trek also that difficult?
>
> Take a game like dark destroyer. I think you can also classify it as a
> star wars game. Can't USA games develop a star war game similar to dark
> destroyer where you also move with your  space ship through space and
> shoot down enemies? I thought it can be done like this: you travel
> through space, say you have 100 levels in the game.  For example, you
> visit 10 galaxies and on each galaxy you visit 10 planets. ON each
> planet you have to destroy enemies before they land on earth. There's
> also bonus objects like stars that you must shoot to get bonus points.
> If  they land before shooting them, they won't cause you to loose the
> game but you just miss out on bonus points. Say for instance you move
> your space ship. When you hear a star  descending directly to the left
> of you, you press control+left arrow to shoot it. If it is not directly
> to  the left of you you have to move with left and right arrows so that
> it's volume is loud enough. Then you press the control key together with
> the corresponding arrow key to collect it.
>
> ON each galaxy there is a boss you have to win before going on to the
> next galaxy.
>
> This is just how I would like  to play a star war game.  Trek  2000 is
> too technical. I read through the manual numerous times now already and
> it seems to me you really have to be super intelligent to play that
> game.
>
> I'm really crazy about star war games, but I don't want to purchase a
> game where I must really  make an in-depth study to play it, I want to
> enjoy it without having to swot the manual first.
>
> Thomas, if you can give it some thought in the future, to release a star
> wars game similar to dark destroyer but with more ships to shoot and
> bonus  objects like stars to shoot.  If you make such a game with 100
> levels for instance,  you can make it a purchase game.
>
> That's just my ideas on a star war game.
>
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