Hi, I came across this info on Nextup.com's web site. I thaught it of interest because there's games out that used this aproach for spoken text. Can anyone explain a bit more of the leagle issues here? I thought of using this approach myself, but it seems it might be a problem. See Below. Matthys. First Message. I think that's a great idea...there are plenty of owners of Text Aloud, I think, and each has at least one voice. Why can't we build a database of sorts? Have owners submit, say, a 5 minute clip of generic content, in a voice(s) of their choice. First reply. Because of legal restrictions on redistributing audio files created with the premium voices, there are limits on this type of thing. _________________ Ken White NextUp.com Seccond message. I understand...but don't you think there might be some marketing potential in such a database?
--Doug Third Message. On second thought, I guess I don't understand. I'm thinking of a collection of audio clips that are free. No one would pay for anything; no money would change hands. Is there a legal restriction on making audio files available using this method? If so, what? Seccond reply. Yes. The general rule is that the consumer license of all the premium voices prevent you from distributing audio files created with the voices to others over the net. It takes special licensing to do that. _________________ Ken White _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
