Thanks to the below message I was able to get further in the easy 
difficulty. I took Defiant, Enterprise and Monarchy to the turtle heads 
space also known as the Klingons. Since in this game play ds9 was 
closest to the spoonheads Also known as the Cardies, I had Selaya and 
Sovern head there. My first three thips were able to take out 2 romulans 
and 3 klingons and only lost one ship. The last two ships were able to 
defend ds9 against 4 spoonhead ships and only lost one ship. The 
original ones sent to Klingon space headed back to ds9 but that is when 
I used up all my moves.

I feel better about this game already and am a definite customer of it 
when it comes out. Playing this leads me to something I observed as a 
possible bug but I'll write that in another message <smile>.


Thomas Ward said the following on Thu, May 25, 2006 at 10:12:00AM -0400:
> Hi, Raul.
> There are three Neutral zones in the game, but I haven't ever gotten 
> around to updating the game to alert you when you entered one of them. 
> There is one that runs from the middle of c1 through c3, another that 
> runs from a3 through c3, and one that runs from c3 through e3.
> As of 1.0 beta 1 two enemy ships of each race will patrol those neutral 
> zones, but won't cross them. The rest of the enemy ships will invade 
> Federation space.

-- 
It takes two to tell the truth: one to speak and one to hear.
Raul A. Gallegos ... IliwSsmc

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