Hi,

I have to agree here.  I'd love games like the Silent Hill series that's out 
for the PS2 and PC, or Fatal Frame.

These games have excellent stories along with their challenges.  In Fatal 
Frame, you have to capture ghosts on film.  Each ghost has a story, and each 
ghost poses a different challenge.

In Silent Hill, you're solving a complex, dark story of cruelty and 
betrayal.  Oh, you still fight monsters, but there's more to it than that. 
There are puzzles, you can talk with the people and learn their stories to 
help you piece together a solution later, there are multiple endings and so 
on.

There are also a number of vampire story games for the PS2.  Each involves 
plenty of combat, but they have awesome storylines as well, with puzzles to 
solve and challenges, from political to logic, to face and resolve.

I've watched friends play these games with longing.  I wish I could play 
such things, because then I, too, could lose myself for hours.

Stepping away from arcade games specifically, even something like the old 
Might 'n Magic, Ultima, or games of that ilk would be wonderful.  Solve 
puzzles, level characters, fight monsters, collect spells and treasure, but 
give me good sound, good quests, good stories.

Or give me games I can play on-line with the rest of the world.

For instance:  Risk is played on-line frequently.  Make an interface I can 
use to play Risk with others across the world.

Let me play hearts or pinochle on-line, or even bridge.  Or adapt the Magic 
the Gathering interface so I can play that on-line.  What about scrabble? 
There are versions out there already where the computer plays against you, 
using a dictionary of its own to guide its word choices.  Couldn't someone 
get with the publisher of that game, and work out an adaptive version?  This 
way they wouldn't have to re-engineer the code, merely create an adaptive 
interface that works with screen readers.  The same goes for backgammon, 
civilization and many other games.

There are so many things like this that could be done, and I hope that 
someone will pursue them.

I do appreciate the development that has already been done, but sometimes I 
feel like we're being sold short.  Simple arcade games that require little 
more than hand-eye coordination, card games that I can beat 21 games 
straight, and an utter lack of truly challenging games is frustrating for 
me.  I collect and modify all kinds of board and card games, and I'd love to 
find the diversity and complexity in my computer games that I have in my 
collection of board and card games.

Just my two cents,

Lora


----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, May 28, 2006 11:47 PM
Subject: [Audyssey] Advanced games was the degree concept in trek 2000 
andstc


> Hi, Ryan.
> I tend to agree with you. I have nothing against the devs making simple
> arcade games etc for the blind, but as a market the blind game market
> needs to expand in to more complex games. More use of 3D environments,
> virtual 3D audio, and more complex enemy AI.
> For me personally many of the games available are not advanced enough to
> hold my interest for long. The space invader clones are all good, but I
> get tired of them rather quickly. I have an interest in games that are
> more advanced. Lonewolf and Tank Commander have more skill involved in
> them. That is why USA Games will be also making simulations and
> experiment with other forms of games more along the lines of sighted 
> games.
>
>
> Ryan Strunk wrote:
>> Thomas,
>>
>> I'll be frank with you:
>> I think blind gamers are far too used to being catered to; I'm not saying
>> you're doing this, but I pose it as food for thought.
>> You and I both have had the experience of playing mainstream games for 
>> the
>> sighted, and I am certain you enjoyed them as much as I did.
>> The problem I find with many of the games that have been produced for the
>> blind community is that they are lacking in complexity, however.
>> To keep this short, I would suggest that if you're thinking of putting
>> together a 3D game, do it. If some people don't understand, they'll 
>> learn,
>> and for those of us who are longing for something of this sort, you'll 
>> have
>> several satisfied customers.
>>
>> Ryan
>>
>>
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>>
>>
>
>
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