Hi.
One anser could be is an open source mottle. If a blind developer were 
to hook up with some of the open source gamers for Linux etc they could 
in theory colaberate on adapting games to work with sighted and blind 
gamers.
Take a game such as Kpackman it is a Packman game for Linux for the KDE 
desktop. All the graphics is there. What it needs is to be upgraded to 
have better sound effects, score announcements, and other features to be 
acccessible.
There are asteroid clones for Linux that use mesa for killer graphics, 
but aren't accessible. Hook them up with say OpenAL for audio, self 
voice the thing, and you have a game which will do both.


Lorana Chanicut wrote:
> And in the end, I know you're right.  One-person teams just aren't going to 
> be able to pull off the complexity.  The only thing I can think of is to 
> come at it from the other side, and encourage game developers who program 
> for the sighted user to include pieces of accessibility that a blind person 
> can use.  I think this will be least intrusive for card games, and grow 
> gradually more complex as you move to board games and then on to adventure 
> games and so forth.  And I don't think it will be easy to persuade 
> developers to do this.
>   


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