Hi, Che.
As for using the mouse to cast spells that would be different. I did try 
something at one time similar in a template Star Wars game where you had 
to use the mouse to move the saber. That was actually cool as you could 
spin  the saber, swing left and right, as well as do slashing attacks, 
etc. In that instance the mouse is a much more effective input device.
As far as thinking out of the box I'd need more explanation. Allot of us 
are recreating the classics because we like those games when we could 
see and they are now unaccessible.
For example, I was a huge Atari fan and miss games like Pitfall. When 
James was getting rid of Montezuma's Revenge I naturally picked up the 
project so I could have an accessible arcade game that was like Pitfall 
and the original Montezuma's Revenge.
As far as thinking out of the box I'd certainly like to see new and 
interesting games. However, there is so many classics that have never 
been accessible to some of us it would take a slew of accessible game 
devs to write them to be accessible. Smile.


Che wrote:
>   Hi Allan,
>   I think you may come over to the dark side once you see how I plan on 
> implementing the mouse in this fighting game.
>   There will be some very complex combinations in the kickboxing game, 
> dependant not only on location of the mouse, but also on speed.  The faster 
> the mouse is moved, the harder you hit your opponent.
>   I think this kind of system would be great for casting spells in a fantasy 
> role playing game, with the more complex spells being very hard and exacting 
> to pull off.
>   For instance, to turn yourself invisible, the invisibility spell would 
> require you to draw a figure 8 with your mouse inside of two seconds.  This 
> kind of thing would take much practice for the harder spells of course, but 
> easier spells like making food from wood for instance, might only require a 
> quick left to right movement.
>   These are the kinds of possibilities I am talking about, and as far as I 
> know, nothing even approaching this has been done in the blind gaming world.
>   Except for a handful of games, it doesn't seem most developers are 
> thinking outside the box, just making games that are audio derivatives of 
> what has come before without pushing the envelope in any significant way.
>   I think Lords of the Galaxy is a pretty original game, and it has real 
> possibilities, but as I have stated before it is never going to reach a wide 
> audience until the serious documentation problems are dealt with, and that 
> is a real shame, because with some additional features and modifications, 
> that game could be a real classic.
>   If you want to check out a game for the sighted that is going to turn the 
> gaming world on its ear, check out Spore by Electronic arts.  Just do a 
> search for Spore review on google.  Now that is what I call thinking outside 
> the box.  This is the kind of game that makes me long to be able to see, 
> just so I can mess around with it.
>   Now where did I place that towel...
>
>   Later,
>   Che
>   


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