This sort of insight is very interesting to me.  Thanks for sharing.  Maybe 
it will give gamers some idea of why there aren't more games than there are?


----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, June 01, 2006 2:04 PM
Subject: Re: [Audyssey] New Blind Adrenaline game survey


> Hi, Ron.
>
> Ron Schamerhorn wrote:
> This brings to mind one interesting question for the devs here.  How long
> would you say it takes for a game from concept to finished product?
> End Quote
>
> Well, allot depends on how much time the developer has to work on the
> games without the rest of life such as family, work, holidays, etc.
> Another factor to look at is complexity involved. A strategy game takes
> much longer to code than a arcade shoot-em-up just because the AI has to
> be fine tuned, and there is lots of situations to look at.
> As a developer I can give you realistic time frames of what I was able
> to do. In general I spent about 20 hours a week on coding my games. Of
> course, that number is flexable as I had allot go on this past year that
> bounced that number around some, but average was say 20.
> I began Final Conflict in May 2004. It is now June 2006, and it is just
> drawing to a conclusion for 1.0. So just over 2 years on that project
> alone. Some of the delays were experimentation, rewriting entire
> sections of code I messed up on, etc plus I  wrote and rewrote the AI
> many times to get it to the level it is now.
> Montezuma's Revenge however is moving at light speed compared to STFC. I
> began rewriting the engine from scratch on March 7 2006 and less than
> three months I have the first level completed, and about ready to test.
> The other levels should go allot faster as the basic engine is there,
> and probably needs some shake down. I can easily see it being finished
> in less than a year. Say 8 months from start to finish as long as I am
> able to continue at current rate.
> Games like Raceway will take much longer do to the math and physics
> involved in the engine. James North fortunately has allot of the code
> there in one form or another, but he had one engine, rewrote it partly
> in another language, and I will likely do a from scratch rewrite on it,
> which will take longer to get it all on the same page. It's a mess to be
> frank about it.
> In short your answer depends on complexity. Say 6 to 8 months or less
> for a arcade shoot-em-up and longer for simulation games and strategy
> style games.
>
>
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