This sort of insight is very interesting to me. Thanks for sharing. Maybe it will give gamers some idea of why there aren't more games than there are?
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Thursday, June 01, 2006 2:04 PM Subject: Re: [Audyssey] New Blind Adrenaline game survey > Hi, Ron. > > Ron Schamerhorn wrote: > This brings to mind one interesting question for the devs here. How long > would you say it takes for a game from concept to finished product? > End Quote > > Well, allot depends on how much time the developer has to work on the > games without the rest of life such as family, work, holidays, etc. > Another factor to look at is complexity involved. A strategy game takes > much longer to code than a arcade shoot-em-up just because the AI has to > be fine tuned, and there is lots of situations to look at. > As a developer I can give you realistic time frames of what I was able > to do. In general I spent about 20 hours a week on coding my games. Of > course, that number is flexable as I had allot go on this past year that > bounced that number around some, but average was say 20. > I began Final Conflict in May 2004. It is now June 2006, and it is just > drawing to a conclusion for 1.0. So just over 2 years on that project > alone. Some of the delays were experimentation, rewriting entire > sections of code I messed up on, etc plus I wrote and rewrote the AI > many times to get it to the level it is now. > Montezuma's Revenge however is moving at light speed compared to STFC. I > began rewriting the engine from scratch on March 7 2006 and less than > three months I have the first level completed, and about ready to test. > The other levels should go allot faster as the basic engine is there, > and probably needs some shake down. I can easily see it being finished > in less than a year. Say 8 months from start to finish as long as I am > able to continue at current rate. > Games like Raceway will take much longer do to the math and physics > involved in the engine. James North fortunately has allot of the code > there in one form or another, but he had one engine, rewrote it partly > in another language, and I will likely do a from scratch rewrite on it, > which will take longer to get it all on the same page. It's a mess to be > frank about it. > In short your answer depends on complexity. Say 6 to 8 months or less > for a arcade shoot-em-up and longer for simulation games and strategy > style games. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
