I send a hearty mwah, ah, ah, ah, ah, and an evil grin.  Now, how 'bout a 
sour whiskey, son?
----- Original Message ----- 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, June 02, 2006 10:47 AM
Subject: Re: [Audyssey] dragon woreors


> Charles! You're gonna put competent voice actors like myself out of a job!
> Bad Charles, bad!
> ----- Original Message ----- 
> From: "Charles Rivard" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, June 02, 2006 8:26 AM
> Subject: Re: [Audyssey] dragon woreors
>
>
>> As long as I already have JAWS, I don't see why games don't use it.  In
>> games like GMA Tank Commander, self voicing is OK, but I would like to 
>> see
>> more games like Lone Wolf in which information is spoken using what we
>> already have and are familiar to us.  Also, I prefer the voice quality to
>> that of, in particular,  the SAPI speech.  To my ears, it is much more
>> understandable, and the rate is set in JAWS to what I prefer.
>> ----- Original Message ----- 
>> From: "allan thompson" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Friday, June 02, 2006 6:16 AM
>> Subject: Re: [Audyssey] dragon woreors
>>
>>
>>> Hi charles,
>>> Good point. I have a question for you however, why do you  prefer to see
>>> games come out using the  screen readers instead of self voiceing? Just
>>> curious.
>>>
>>> The truth will set you free...
>>> Jesus of Nazareth  33 AD
>>> ----- Original Message ----- 
>>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Friday, June 02, 2006 8:52 AM
>>> Subject: Re: [Audyssey] dragon woreors
>>>
>>>
>>>> 13.  Is the game self voicing or does it use your existing screen
>>>> reader.
>>>> Actually, I would like to see more game use our current screen readers,
>>>> or,
>>>> if possible, selectable.
>>>>
>>>>
>>>> ----- Original Message ----- 
>>>> From: "allan thompson" <[EMAIL PROTECTED]>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Friday, June 02, 2006 3:46 AM
>>>> Subject: Re: [Audyssey] dragon woreors
>>>>
>>>>
>>>>> Hi,
>>>>> and to add to this list I would also ask:
>>>>> eleven: simply describing it as an arcade  game isnt descriptive
>>>>> enough.
>>>>> is
>>>>> this a side scroller like super liam ? or is this a space invader like
>>>>> game
>>>>> similar to dark destroyer?
>>>>> twelve: You mentioned fifteen levels, but levels of what? difficulty 
>>>>> or
>>>>> areas?
>>>>>
>>>>> I guess I would consider things for your game like power ups, such as
>>>>> getting fire breath for destroying one type of enemy, and freezing
>>>>> breath
>>>>> weapon to paralyze other types. Maybe an acid breath weapon to 
>>>>> dissolve
>>>>> various things in the way like doors or statues etc.
>>>>> Maybe giving a double flame on some occasions to increase firepower,
>>>>> perhaps
>>>>> a minor invincible power up to avoid damage, maybe the dragon can
>>>>> summon
>>>>> smaller dragons to  surround him and shoot right along with your
>>>>> character,
>>>>> but they would be susceptible to damage and destruction. Also some
>>>>> ideaas
>>>>> might be  eating virgin princesses to restore health. some more ideas
>>>>> might
>>>>> be eating cows and sheep for health, having a "armor"  on the dragon
>>>>> which
>>>>> gets damaged every time it hits, or it fallsoff when hit, and you need
>>>>> to
>>>>> find another dragon armor suit to put on. maybe your dragon can summon
>>>>> lots
>>>>> of goblins and orcs to  attack large numbers of bad guys. But mostly I
>>>>> am
>>>>> tapped for ideas.
>>>>> hope it helps
>>>>>
>>>>>
>>>>> The truth will set you free...
>>>>> Jesus of Nazareth  33 AD
>>>>> ----- Original Message ----- 
>>>>> From: "Christopher Bartlett" <[EMAIL PROTECTED]>
>>>>> To: "Ivan Fegundez" <[EMAIL PROTECTED]>; "Gamers Discussion list"
>>>>> <gamers@audyssey.org>
>>>>> Sent: Friday, June 02, 2006 12:33 AM
>>>>> Subject: Re: [Audyssey] dragon woreors
>>>>>
>>>>>
>>>>>> Ivan, the messages I have seen are vague and don't explain
>>>>>> much.  Let's try it this way.  Here's a list o specific questions
>>>>>> that should help structure the information for all of us.
>>>>>>
>>>>>> 1.  What is the setting of the story line behind Dragon Warriors?  Is
>>>>>> this high fantasy, alternate history, science fiction, what?
>>>>>>
>>>>>> 2.  Tell me more about the dragons.  Are these the magical creatures
>>>>>> of LeGuin, the evil servants of the Dark Lord of Tolkien, the
>>>>>> friendly dragons of Perne or something different?
>>>>>>
>>>>>> 3.  Who are the enemies that we will be fighting?
>>>>>>
>>>>>> 4.  Will the dragon warriors be able to fly?
>>>>>>
>>>>>> 5.  What kind of weaponry do they have, a breath weapon, claws, bite,
>>>>>> tail, other weapons?
>>>>>>
>>>>>> 6.  Will dragons be able to cast magic spells or use mind powers in
>>>>>> some fashion?
>>>>>>
>>>>>> 7.  What is the physical setting of the game, i.e. a temple, a dragon
>>>>>> cave, a battlefield or something else?
>>>>>>
>>>>>> 8.  What kind of sound environment are you going to create?  Is this
>>>>>> to be a full 3d game, a side-scroller, a turn-based game, what?
>>>>>>
>>>>>> 9.  Will players have choices in creating their dragon warriors, or
>>>>>> are the characters pregenerated?
>>>>>>
>>>>>> 10.  What game controls do you expect people to use, i.e. keyboard,
>>>>>> mouse, gamepad/other game controller, joystick?
>>>>>>
>>>>>> That's ten specific questions that should give us all a better idea
>>>>>> what you're shooting for, which will in turn allow us to make
>>>>>> detailed suggestions.
>>>>>>
>>>>>> Chris Bartlett
>>>>>>
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>
>>>>>
>>>>>
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>>>>>
>>>>
>>>>
>>>>
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>>>
>>>
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>>
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>
>
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