Hi, this sounds just what I've been looking for, muy children play a 
game called command & conquer, and I've always wanted to play along, 
this seems just the same, but I could be wrong.

Regards

Chris 'England'

At 13:27 27/05/2006, you wrote:
>Hi Thomas,
>You've certainly got a point here.  It brings me along to a project I've
>spent some time on, and am contemplating expanding towards a fully
>accessible game. Info is as follows:
>Anyone heard of the console game called Empire? Empire is a game where you
>play against up to 5 computer players.  Each starts off with one city on the
>map.  Each city can produce one type of unit.
>Units are:
>Armies which can only move over land,
>Fighter planes able to travel over land and sea, and ships of different
>purposes, namely  Troop Transports, Destroyers, Submarines, Cruisers,
>Aircraft Cariers, and Battle Ships.
>It is a turn by turn game. Armies can move one block per round, fighters 4,
>and ships 2.
>
>Armies is the only entities that can concour cities. Once a new city is
>concoured, you can assign it to produce whatever you want.
>It is a war type stratagy game.  All units are displayed on the console
>window using character representations. Your units are displayed in capital
>letters, and the enemy units are lower case.  Further more, each player's
>units are colour coded to distinguashe them from each other.
>Now, I've played this game a lot using my braille display, but there's a lot
>of people who doesn't have something like this, and using your jaws cursor
>to interpret the screen is much to cumbersome.  So, I whent along and baught
>the source code from the original creater of the game, and started
>converting it to be more blind friendly.  This entailed stuff like spoken
>informational messages, like City 1 completed an army, or enemy fighter
>destroyed, your destroyer has 2 hits left.
>
>Further more, when prompted to move a piece, the game will automatically
>anounce stuff like:
>Enemy city to the east, Enemy army to the north east, etc.
>
>Now comes the big question: For me to build in a review system by which
>blind players can review the map with the arrows, etc, will take a lot of
>work, especially if I build in everything I've thought about so far. The
>licence obtained by me when I bought the source code, however, implied that
>I can modify the game for my own use, but cannot distribute it.
>
>Now there seams to me two ways out of this one, namely to go ahead and hope
>to keep under the radar, as you said, or to rewrite the game from the start,
>using only the concept of the original game to guide me.  The seccond job is
>obviously much more intricate, and because I'll have to do this part-time,
>it will be a long-term project.  Now you guys know how it goes with this
>stuff, if you get home from work, programming solutions for other people,
>you most certainly aren't motivated to spend the rest of the day at home
>with the same job, but if a subject interest you, you sometimes amaze
>yourself. I wouldn't however do this if there's no interest in the rest of
>the VI communaty though, for I can play the game as is, although certain
>alterations would make it easier, for example, an automatic analysis of the
>map to point you to the greatest consentration of enemy forces, etc.
>Constantly reviewing the map with a braille display is actually verry
>tyering.
>Any thoughts on this?
>Regards,
>M.J.
>
>
>_______________________________________________
>Gamers mailing list .. Gamers@audyssey.org
>To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
>http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
>any subscription changes via the web.


_______________________________________________
Gamers mailing list .. Gamers@audyssey.org
To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.

Reply via email to