Hi, this sounds just what I've been looking for, muy children play a game called command & conquer, and I've always wanted to play along, this seems just the same, but I could be wrong.
Regards Chris 'England' At 13:27 27/05/2006, you wrote: >Hi Thomas, >You've certainly got a point here. It brings me along to a project I've >spent some time on, and am contemplating expanding towards a fully >accessible game. Info is as follows: >Anyone heard of the console game called Empire? Empire is a game where you >play against up to 5 computer players. Each starts off with one city on the >map. Each city can produce one type of unit. >Units are: >Armies which can only move over land, >Fighter planes able to travel over land and sea, and ships of different >purposes, namely Troop Transports, Destroyers, Submarines, Cruisers, >Aircraft Cariers, and Battle Ships. >It is a turn by turn game. Armies can move one block per round, fighters 4, >and ships 2. > >Armies is the only entities that can concour cities. Once a new city is >concoured, you can assign it to produce whatever you want. >It is a war type stratagy game. All units are displayed on the console >window using character representations. Your units are displayed in capital >letters, and the enemy units are lower case. Further more, each player's >units are colour coded to distinguashe them from each other. >Now, I've played this game a lot using my braille display, but there's a lot >of people who doesn't have something like this, and using your jaws cursor >to interpret the screen is much to cumbersome. So, I whent along and baught >the source code from the original creater of the game, and started >converting it to be more blind friendly. This entailed stuff like spoken >informational messages, like City 1 completed an army, or enemy fighter >destroyed, your destroyer has 2 hits left. > >Further more, when prompted to move a piece, the game will automatically >anounce stuff like: >Enemy city to the east, Enemy army to the north east, etc. > >Now comes the big question: For me to build in a review system by which >blind players can review the map with the arrows, etc, will take a lot of >work, especially if I build in everything I've thought about so far. The >licence obtained by me when I bought the source code, however, implied that >I can modify the game for my own use, but cannot distribute it. > >Now there seams to me two ways out of this one, namely to go ahead and hope >to keep under the radar, as you said, or to rewrite the game from the start, >using only the concept of the original game to guide me. The seccond job is >obviously much more intricate, and because I'll have to do this part-time, >it will be a long-term project. Now you guys know how it goes with this >stuff, if you get home from work, programming solutions for other people, >you most certainly aren't motivated to spend the rest of the day at home >with the same job, but if a subject interest you, you sometimes amaze >yourself. I wouldn't however do this if there's no interest in the rest of >the VI communaty though, for I can play the game as is, although certain >alterations would make it easier, for example, an automatic analysis of the >map to point you to the greatest consentration of enemy forces, etc. >Constantly reviewing the map with a braille display is actually verry >tyering. >Any thoughts on this? >Regards, >M.J. > > >_______________________________________________ >Gamers mailing list .. Gamers@audyssey.org >To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit >http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >any subscription changes via the web. _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.