Hi, Ivan.
That might be, but I have yet to hear about the entire story behind the 
game. Who is the dragon warrior, is it a he or she, who are the enemies, 
are there boss enemies, what are the objectives to completing the 
levels, what powers are there for each creature, how many different 
worlds or areas in the game, etc. I haven't the remotest of ideas what 
this game is suppose to be like. For someone who has thought and thought 
and thought about it you haven't given us a very clear idea of this game.
Besides that a good programmer does more than think about a game. They 
write down there thoughts, organise them, delete, reshape, and work on 
it a while. If yu see Audyssey 48 soon to come out you will see I have a 
story on how Angela Smith came to be at the temple looking for the 
treasure. You will also discover the connection between the USA Games 
version and the old Atari classic story wise.
My Star Wars game currently is having a short story that is being 
written to help construct the ideas and areas for the game. Each level 
in the game is a chapter in the story. Naturally, the game should 
eventually match closely with the book at some point.
Even thoughyou have thought about the game from what you have done and 
said on list Dragon Warriors appears to lack direction. That might not 
be true, but if it has direction all of us would like more info on 
specific details about the game.



Ivan Fegundez wrote:
> Oh no! I have thot and thot and thot and thot and thot and thot and thot and
> thot and thot and thot and thot and thot  about it, and I know what I want
> to do before  I write it.
>
> Thanks
> Ivan owner-moderator for e-ray games mailing list.
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