Oh, that would definitely add some excitement. Maybe also make the enemies 
more intelligent in higher levels. Let them follow you constantly and shoot 
at you.

----- Original Message ----- 
From: "Orin" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 04, 2006 5:21 PM
Subject: Re: [Audyssey] Judgement day suggestions


> Hmm, maybe where the music goes faster each level like light cars?
>
>
> ----- Original Message ----- 
> From: "Neo" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <Gamers@audyssey.org>
> Sent: Sunday, June 04, 2006 2:41 PM
> Subject: [Audyssey] Judgement day suggestions
>
>
>> Hi Liam,
>> great trailer. I've got a few possible suggestions for you to think about
>> based on hearing it.
>> First, would be cool to have a new kind of enemy, something like a plane
>> with a machine gun that would fire at you if you were too slow or stayed
>> in its vicinity for too long. Something like the Yellow ships in Alien
>> Outback.
>> It also could be interesting if you added an occasional need to recharge
>> your machine gun after a certain number of shots fired, something like in
>> Super Shot. Just press a key quickly and fire away again, it would become
>> second nature after a while, but it could also become a pretty nasty
>> challenge at times, especially on the hard difficulty, I'm sure.
>> And last, what about an all new enemy or a possible improvement for the 
>> so
>> called disablers? I've thought about having to dispatch this kind of 
>> enemy
>> really quickly, otherwise you'd just lose some points and one of your
>> weapons would stop workink randomly till you destroyed another enemy of
>> the same kind. This would have to be somewhat intelligent though, so that
>> you couldn't end up in a situation where you had only 2 nukes left and 
>> the
>> only working weapon were just them, for example... :-)
>> Well, that's about it.
>> Thanks,
>> Lukas
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>
>
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