First off, if I sound a bit tactless, please forgive me as I have been 
severely sick for a few days now, but I feel I need to make some points on 
the issue of which is better, self-voicing games, or games that use screen 
readers.
I'm so tired of screen reader based games.  We're already bound to screen 
readers for everything else as it is, so why should we have to have crappy 
voice synthesizers in our games too?  It's like saying, "okay kiddies, how 
do you want your yummy carrots today--raw, chopped, sliced and diced, deep 
fried, pickled, boiled, or have you thought of a nice new way to cook them?"
Any way you make 'em, they're still carrots, and any time you make games 
with voice synthesizers you have that metallic element added.  In Tank 
Commander, the AT&T synths were not used often, and it was like a computer 
was guiding you, and that fit perfectly with what the game is like.  David 
did the other voices himself.
Voice synthesis technology is a very important facet of life as a blind 
person, but I am beginning to gag on the taste of them as it were.  If you 
can find a truly remarkable synthesizer, one you would actually want to use 
in a game, be sure that most computers would be too slow to have that synch 
and Jaws working together.  It's funny, but the other day I heard some 
sighted people complaining about voice synths.  They didn't even know it was 
a voice synth, someone just came up and said, "what's wrong with that 
lady--she sounds messed up on something."
"No," I replied, "that's a voice synthesizer."

Now Kate and Paul, the voices from Neospeech, far outrank Natural Voices and 
other other synth company's voices to date, but I'd rather you use SAPI to 
make them work than to have JAWS read them.  For one thing, most of us only 
have the 40 minute demo.  For another, some don't have jaws.  They have 
window eyes or Hal, so why tailor make a game for one or two synth programs 
when SAPI can do it all?  As far as reviewing information, the use of the 
function keys works very well, as in Jim Kitchen's text to Speech hangman. 
If such keys were made standard from one game to another, and from one 
company to another, you'd learn each game very rapidly, as you would already 
know the special hot keys  You wouldn't have to adjust the voice, because 
you'd already have it set up in speech under the control panel in XP 
and--well, I can't remember about how to do that in other windows operating 
systems, but how hard would it be to set up a speech file that all 
SAPI-compliant games could instantly read from and adjust?Having said all 
that, I'll add one more thing.  Voice actors are essential.  I hope to get 
into it again when I massothereapy classes are finished. 


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