I personally find walking effects annoying. I mean, if we hit the right 
arrow key, it makes since the character is walking, especially if all the 
sounds pan. I don't think a walking sound would fit right with the game.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, June 09, 2006 9:16 PM
Subject: Re: [Audyssey] Super Mario Brothers game


> Hi.
> Yeah, I don't want to over do the effects. One thing I am concerned
> about is a walking effect. The original game did not have one, and I
> wonder if that might throw some people if I don't include one.
>
>
> Yohandy wrote:
>> my suggestion is to not use unnecessary sounds if they're not needed. We
>> don't really need any ambient sounds, because we'll have the original 
>> music.
>> we know what the water level music is, etc. you could have some swimming
>> sound for the fish, though. Castles, same thing. we just need sounds for 
>> the
>> different creatures.
>>
>
>
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