Hi, Damien.
I'm not quite sure how to say this without sounding like a jurk, but 
your C++ instructer simply does not know what he/she is talking about. 
Let me just say even though you can play sounds through the Windows 
Media API it does not allow for the high quality sounding special 
effects of DirectX, nor does it allow you the same degree of 
accessibility for a blind player. MS DirectX will allow you to have 
several playing sound effects at once, control panning, virtual 3D 
effects, volume, frequency, where to load the  sound in software or in 
hardware, add special effects to playing files, etc. The Windows Media 
API isn't that advanced.
As for the Windows Multimedia API being a standard Windows libraries 
they are, but DirectX is as well. Every copy of Microsoft Windows sold 
comes with a version of DirectX. Maybe not the newest, but DirectX is 
Microsoft's official main multimedia library for gaming.
You can use what you want, but I'm just going to tell you if you someday 
wake up and wonder why your games don't sound as good as GMA's Tank 
Commander or Shades of Doom you'll know that DirectX is the way to go, 
and other solutions are not a good substitute.
Speaking of that I think that if you interested in continuing this topic 
you should move the discussion over to the agdev newbies list as that is 
where the proper place for this discussion is.
I am discussing with the agdev-newbies right now plans to make a simple 
C++ game as a sample showing some of the basics of DirectX.



X-Sight Interactive wrote:
> Well yes maybe msword and excel does have them libraries, but only because
> microsoft choose to make them libraries separately. The guy who's teaching
> me c++ says that if I were to make a game in c++, I wouldn't need to use
> comaudio or direct x - just the windows multimedia api. Now yes that is a
> library, but it's a standard windows library, it's not an add-on.
>
> Regards,
>
> Damien
>   


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