Hi Tom,
Sounds great so far.  A couple of remarks though:
1.  The method of jumping seems unnatural because while running in a direction 
and pressing jump, in stead of continuing the motion and jumping in the 
direction you were running, the character stops.  This removes the fluency of 
movement which I feel is crusial to enhancing game play.
2.  When falling, i.e. where you climb up the rope, the time it takes to fall 
is not giving you the propper idea of height traverced.  Maybe something 
trivial, but it makes for confution if you climbed up a rope for 10 seconds, 
and fall back to the bottom in one.
3. The engine is lots faster than the other version and makes a good 
impression. keep up the good work!
Matthys.
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