If you climb up a rope for ten seconds, it certainly won't take that long to 
fall back down. You might indeed fall that distance in a second or a second 
and a half. You pick up speed very fast while falling.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: [EMAIL PROTECTED]

----- Original Message ----- 
From: "M.J. Terblanche" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, June 24, 2006 4:50 AM
Subject: [Audyssey] Monty's first impressions


> Hi Tom,
> Sounds great so far.  A couple of remarks though:
> 1.  The method of jumping seems unnatural because while running in a 
> direction and pressing jump, in stead of continuing the motion and jumping 
> in the direction you were running, the character stops.  This removes the 
> fluency of movement which I feel is crusial to enhancing game play.
> 2.  When falling, i.e. where you climb up the rope, the time it takes to 
> fall is not giving you the propper idea of height traverced.  Maybe 
> something trivial, but it makes for confution if you climbed up a rope for 
> 10 seconds, and fall back to the bottom in one.
> 3. The engine is lots faster than the other version and makes a good 
> impression. keep up the good work!
> Matthys.
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