If you climb up a rope for ten seconds, it certainly won't take that long to fall back down. You might indeed fall that distance in a second or a second and a half. You pick up speed very fast while falling. Michael Feir Creator and former Editor of Audyssey Magazine 1996-2004 E-mail: [EMAIL PROTECTED]
----- Original Message ----- From: "M.J. Terblanche" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Saturday, June 24, 2006 4:50 AM Subject: [Audyssey] Monty's first impressions > Hi Tom, > Sounds great so far. A couple of remarks though: > 1. The method of jumping seems unnatural because while running in a > direction and pressing jump, in stead of continuing the motion and jumping > in the direction you were running, the character stops. This removes the > fluency of movement which I feel is crusial to enhancing game play. > 2. When falling, i.e. where you climb up the rope, the time it takes to > fall is not giving you the propper idea of height traverced. Maybe > something trivial, but it makes for confution if you climbed up a rope for > 10 seconds, and fall back to the bottom in one. > 3. The engine is lots faster than the other version and makes a good > impression. keep up the good work! > Matthys. > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.1.394 / Virus Database: 268.9.3/374 - Release Date: 23/06/2006 > > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.