Hi, Ryan. As I have stated so many times today James North was using DirectInput in Monty. I am not do to technical problems with DX DirectInput. As a solution for the moment I am using standard keyboard commands via the Windows OnKeyDown Event. This doesn't allow for quite the same ability of DX DirectInput. What I am gathering from end users they really want a more classic hit space to jump up, and left or right to change direction approach.While the key is down move the player. Well, this is going to be a massive reworking of Input as well as jumping to fix this one, and won't likely come out in the first patch.
Ryan Strunk wrote: > Tom, > > In most old school games, there really wasn't a restriction on a pattern of > jumping, except for your height. When playing Mario, you could say jump to > the right, then hold down left as you reached the highpoint of the jump, and > theoretically land right back where you started. Not really realistic, but > definitely classic. You could also jump straight up by pressing the jump > button, but then tap right and move slightly to the right. That was the way > James put it in originally, but as I haven't played the demo yet, I can't > comment on which is better--your method, or his. > > Ryan > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.