Hi, Charles. I'd say it is both. Without the skill to do high quality games no amount of money or time will solve it. Without the time and money it becomes to hard to put what skill is required to use. As far as making a living off of it it would certainly be hard. One of our major problems is marketing. Right now Audyssey list and mag is the number one way to get the news out there. Audiogames.net etc help as well. Problem is how do we as developers get our products out there so the blind comunity as a whole can view it, try it, and see it. There are blind people without computers, or have them and no online access. As for designing them quickly it really depends on quality and number of people. One or two people can make 1 or 2 games a year, but if you sell it they then have to split the cash, and we are back to can't make a living off of it if you don't have enough sales.
Charles Rivard wrote: > Is it a lack of skill or knowHow?, or maybe a lack of funding to get what is > needed to create such games, not to mention the time and effort involved in > producing such games. Can companies the size of those that produce games > for the blind produce such games quickly enough to satisfy gamers? And how > about the customer support after the games are marketed? Even the current > demo of Monty has produced how much for you to follow up on just in Email on > this list?? > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
