Now, what I would like to do is to be in the room where a sound creator does 
the creation to see how in the heck some of these sounds are created.  A 
lava pit, for example.  Another one I have always been curious about is the 
creation of the opening, you might call it a short movie, of Aliens in the 
Outback when the guy comes out of the bar, heads home, and spots the Aliens. 
I would have liked to have known how all of the sounds were created from the 
time he exits the bar until the first ship is shot with his gun.  Some of 
them are so realistic, but, for example, I doubt that James North actually 
did what it sounded like before he said "One more for the road, mate."  And 
the sound of the stalling engine was pretty realistic, too.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, June 25, 2006 7:42 PM
Subject: Re: [Audyssey] RPG Games was thoughts on monty


> Hi, Damien.
> Well, there are online venders that create and sell sound effects for a
> living. It does get to be expensive, but you can buy huge sound
> libraries for a couple hundred that gives you the rights to edit, sell,
> and use those effects.
> Some effects are given to me from James North upon Monty changing hands,
> but even those I digitally remastered with Sony Soundforge and Goldwav.
> As for the durt effect near the lava pits that one was home made as I
> didn't like the offerings that was out there for durt steps.
> So Monty is a mixture of given to me, made here at home, and purchased
> effects.
>
>
>
>
> X-Sight Interactive wrote:
>> Yes, I must agree, the sound effects for monti are absolutely fantastic -
>> where do you get all those sounds, tom? I'm trying to look for sound
>> archives for my games and I can't find them anywhere, especially in the
>> shops. Bearing in mind I'm in the UK.
>>
>> Regards,
>>
>> Damien Sadler
>>
>> X-Sight Interactive
>>
>> http://x-sight.brandoncole.net
>>
>
>
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