I appreciate the offer of help and may well solicit help from a
number of people. Heck, this may become an open-source project
before all is said and done.
As to the suggestion of starting with a shooter, please understand I
mean no disrespect when I say that is entirely out of concept. This
game is meant to provide a portal to the experience that players of
Avalon Hill games and that sort players have in their table-top
experiences, with the additions of fog of war and real-time command
and control problems. This is in no way intended to be an arcade
game of any sort, but a complex strategic/tactical simulation.
Christopher Bartlett
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