I appreciate the offer of help and may well solicit help from a 
number of people.  Heck, this may become an open-source project 
before all is said and done.

As to the suggestion of starting with a shooter, please understand I 
mean no disrespect when I say that is entirely out of concept.  This 
game is meant to provide a portal to the experience that players of 
Avalon Hill games and that sort players have in their table-top 
experiences, with the additions of fog of war and real-time command 
and control problems.  This is in no way intended to be an arcade 
game of any sort, but a complex strategic/tactical simulation.

        Christopher Bartlett



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