I noticed in the description of the game that snakes, spiders and skulls weren't the only monsters listed. Will there still be others? It said something about undead enemies as well. I did notice in other similar games that aside from lava pits, cliffs and things, there were also swinging blade traps that had to be avoided in some way or another. I wonder if that's something that could be simulated well solely with sound. One of those types of games were the Prince of Persia series, and Monty does bear some resemblance to the Prince of Persia games in that you're exploring some ancient temple in search of treasure. Then again treasure hunting was more of an aside in Prince of Persia, but the climbing, jumping, running and avoiding traps are all present.


It ain't pretty when the pretty leaves you with no place to go.





From: Thomas Ward <[EMAIL PROTECTED]>
Reply-To: Gamers Discussion list <[email protected]>
To: Gamers Discussion list <[email protected]>
Subject: Re: [Audyssey] thoughts on monty
Date: Mon, 26 Jun 2006 23:57:20 -0400

Hi, Will.
Well, as for falling off ladders that has now been corrected in the
patch I am working on. You can't fall off of them.
As for metal ladders it is a bit unrealistic to have metal ladders, but
then again there are always unreal elements in games. For example, they
didn't have warp platforms, rolling living skulls, man sized spiders,
etc in the 16th century either.
The main reason I went back to metal ladders rather than wooden ones is
people want the top of the ladders to sound different from the bottoms.
Using a specific sound for each helps a person know to go up or down.
Another reason is there is wooden bridges in the game in higher levels.
I think it wize that the bridges sound different from a ladder.

 Wil James wrote:
> If you die falling off a ladder, then yes, it has thrown people.  That
> simply isn't realistic. How about the metal ladder's sound? Did they even
> have metal ladders in the sixteenth century?  Why not make it a wooden
> ladder. They definitely had wood back then. For falling off the ladder, if
> you get health points deducted, it would be even more realistic.
>


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