Hi, Bryan. Yeah, working out your storyline well in advance is always where good games start. That way you are not 50% or more in to your project and run out of steam, and go oh what happens next. You should already know the what happens next before you start.
Bryan Peterson wrote: > Well, assuming that I can wrap my brain around the mathematical end of the > spectrum, that may just be my first big project. It'll probably be a few > years but it's not as though I couldn't do the pen and paper content part > first, so to speak. Then again that's probably the best place to start if > I'm not mistaken. > > > > It ain't pretty when the pretty leaves you with no place to go. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
