Hi, Bryan.
Yeah, working out your storyline well in advance is always where good 
games start. That way you are not 50% or more in to your project and run 
out of steam, and go oh what happens next. You should already know the 
what happens next before you start.



Bryan Peterson wrote:
> Well, assuming that I can wrap my brain around the mathematical end of the 
> spectrum, that may just be my first big project. It'll probably be a few 
> years but it's not as though I couldn't do the pen and paper content part 
> first, so to speak. Then again that's probably the best place to start if 
> I'm not mistaken.
>
>
>
> It ain't pretty when the pretty leaves you with no place to go.
>   


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