Those are exactly the types of games I would like to see being developed in
an accessible format.  While growing up, I spent countless hours working
through games like Zelda and Final Fantasy with my brothers, cousins, and
friends.

The crusade game, and I guess even descent into madness, were steps in the
right direction, but neither of these was complex enough to hold my
attention for more than a few hours.  The prices on those games can't be
beat though.

Thanks
 

Bill
-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Bryan Peterson
Sent: Sunday, June 25, 2006 9:13 PM
To: [email protected]
Subject: Re: [Audyssey] RPG Games was thoughts on monty

Interesting topic here. As a matter of fact when I head back to college in 
the fall I'll be looking into software design. I myself have a deep interest

in developing games for the blind. I know the market isn't large enough by 
any stretch of the imagination to make it a gainful job, but all it would 
really take to make it so would be for someone, whether it be a major 
company or one of us blind folks, to design a game with a good amount of 
depth and quality. Card games, board games and Space Invaders clones, 
however fun they may be, aren't gonna cut the cracker for everybody. I 
myself have a deep interest in RPG's like the Final Fantasy and Zelda series

and would love to see or even create a similar type of game. BSC Games had a

good thing going for them with Castle Quest but had to shelf it because too 
many people on the development team kept jumping ship. I would have been a 
voice actor in that game if it'd come out. Another idea I'd love to see 
implemented would be a Metroid style audio game. Those familiar with the 
Metroid franchise from Nintendo will know what I mean. In the meantime we've

got games like Monty, which is a step in the right direction as far as I'm 
concerned.


It ain't pretty when the pretty leaves you with no place to go.





>From: Thomas Ward <[EMAIL PROTECTED]>
>Reply-To: Gamers Discussion list <[email protected]>
>To: Gamers Discussion list <[email protected]>
>Subject: Re: [Audyssey] RPG Games was  thoughts on monty
>Date: Sun, 25 Jun 2006 22:36:12 -0400
>
>Hi, Ari.
>Honestly licenses usually prevent any modification and or use of other
>peoples code. You have the two extremes in source code licenses. On one
>hand like with say Corperation X you aren't allowed at all to have it,
>and licensing it would be prehibatively expensive weather it was written
>10 years ago they would charge like big bucks. Then you have the open
>source movement which all the source code is free, but under their
>licenses you can not use the source for financial proffet.
>
>In the end it is better to build your own games, tools, engines, etc and
>you can do whatever you want with it.
>
>
>
>ari wrote:
> > Hi Tom,
> > Could one solution be to ask normal game developers if you could modify
> > their old,  abandoned games to be accessible and sell them? You may have

>to
> > sell them at a bit of a higher price if the company also wants a 
>royalty. On
> > the other hand, could another solution be to try and find totally free
> > windows games which include the source code, and then just ask the 
>developer
> > if you could modify those? I agree with I think it was Ryan and Kelly 
>that
> > it is not cool when you buy a game and can complete it in a few days,
> > especially when you think that so few accessible games are released.
> > One thing I will say about Monti though, is this one really looks like a
> > challenge. Also, I really like the sound effects. Haven't tried it 
>properly
> > yet, but am hoping to do it this afternoon.
> > Ari
> >
> >
> > _______________________________________________
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> > any subscription changes via the web.
> >
> >
> >
>
>
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