Ah well.  I can wait.  I have other things to look forward to.

> ----- Original Message -----
>From: "Bryan Peterson" <[EMAIL PROTECTED]
>To: [email protected]
>Date: Tue, 04 Jul 2006 14:51:47 +0000
>Subject: Re: [Audyssey] The Final Conflict

>Then you're probably gonna be waiting for quite a while.  After Monty I
>believe Thomas wants to finish USA Raceway.  Then perhaps it'll be FC again,
>or maybe Jedi Strike.



>It ain't pretty when the pretty leaves you with no place to go.





>>From: david <[EMAIL PROTECTED]
>>Reply-To: Gamers Discussion list <[email protected]
>>To: Gamers Discussion list <[email protected]
>>Subject: Re: [Audyssey] The Final Conflict
>>Date: Tue, 04 Jul 2006 09:45:20 -0500

>>More like it's hard wired.  I'm not going to play it again until it comes
>>out.

>>> ----- Original Message -----
>>>From: Thomas Ward <[EMAIL PROTECTED]
>>>To: Gamers Discussion list <[email protected]
>>>Date: Tue, 04 Jul 2006 00:41:42 -0400
>>>Subject: Re: [Audyssey] The Final Conflict

>>>Yeah, that has happened to me on a couple of ocations as well.  I forgot
>>>demo mode was turned on, and was playing along and oops demo timed out.
>>>Of course, I did allot of testing for demo mode so there were several
>>>games I played to test and ended up scrapping the missions so I know the
>>>frustration in not being able to complete the game.  You know what?
>>>That is how the game sells.  Grin.


>>>Bryan Peterson wrote:
>>>> It'll be interesting to see what the full version's like.  I can't
>>begin to
>>>> express the frustration I felt on those times when I'd reduced, say,
>>the
>>>> Cardassian forces down to maybe two ships only to get the "Thank you
>>for
>>>> playing this USA Games Demo" message.  Well, that only shows how much I
>>like
>>>> the game thus far.  I'll certainly be adding it to my collection when
>>it does
>>>> come out.
>>>> Mime-Version: 1.0
>>>> Content-Transfer-Encoding: 7bit
>>>> Content-Type: text/plain; charset=us-ascii



>>>> It ain't pretty when the pretty leaves you with no place to go.






>>>>> From: Thomas Ward <[EMAIL PROTECTED]
>>>>> Reply-To: Gamers Discussion list <[email protected]
>>>>> To: Gamers Discussion list <[email protected]
>>>>> Subject: Re: [Audyssey] The Final Conflict
>>>>> Date: Mon, 03 Jul 2006 00:07:53 -0400

>>>>> Hi, Robin.
>>>>> As for docking I believe it is discussed in the manual.  If not
>>>>> esentually use the autopilot system.  It will set your proper course
>>and
>>>>> speed to the selected Starbase, and once it comes in to range, it will
>>>>> dock with the station or ship of choice.  (Note, make sure you have
>>the
>>>>> STFC patch installed as the main install version has a docking bug
>>which
>>>>> was fixed by the latest patch.)
>>>>> As far as torpedoes remember you have two types of torpedoes.  If you
>>>>> fire all your quantums, but not your photons you would still have 300
>>>>> photons in stock.  Otherwise I don't know what is happening on your
>>end.
>>>>> No one else has reported a bug of photons not being subtracted after
>>>>> being fired.
>>>>> Although, there is one thing, a feature not a bug, if you fire all
>>your
>>>>> photons and it destroyed the enemy and still have say quantums in the
>>>>> command list to be fired they will be canciled as there is no target
>>>>> left to fire at.
>>>>> Finally, as for purchasing and entering registration keys currently
>>the
>>>>> registration and product activation code is disabled in the demo.
>>Main
>>>>> reason is this is a beta, a test release, and do to my heavy work
>>spent
>>>>> on Monty I haven't gotten around to finishing up on sTFC, building my
>>>>> shopping cart, and testing and debugging the product activation
>>system.



>>>>> Robin Kipp wrote:

>>>>>> Hello all!
>>>>>> Thank you very much for the great help.  Now I'm playing the game
>>very
>>>>>> often and I really like it.  Now I just have 2 questions: How can I
>>dock
>>>>>> my spaceship on a starbase? I'd really like to order the game and
>>I'll
>>>>>> do that for sure, but where can I enter my serial number there? Oh,
>>and
>>>>>> a 3rd question: When I attack an enemy, I use all of the weapons.
>>But
>>>>>> when I want to make another attack, I have for example 300 torpedos
>>>>>> again...  Is that correct or is it a bug? And here's a suggestion:
>>When I
>>>>>> scan for enemies, I can view the list, but I don't know when I'm at
>>the
>>>>>> bottom of the list, because there's no signal or something else that
>>>>>> lets me know I'm at the bottom of the list.  I think it would be very
>>>>>> helpful if there would be a sound when you're at the bottom of the
>>list!
>>>>>> Best regards,
>>>>>> Robin.


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