On Thu, 2006-07-06 at 09:59 +0200, AudioGames.net wrote:
> Great to hear that. I would suggest Doom3 as well. It is relatively new (2-3 
> years?), the gameplay isn't that diverse, there's lots of good audio in the 
> game already (some parts of the game are near complete darkness anyway) and 
> than it would be the first game to be accessible for the blind AND the deaf 
> (see http://gamescc.rbkdesign.com/).
end-quote

That last point has made me stop and think about DooM 3 (despite needing
a vast new computer to develop on it).  I am concerned that it's not
Open Source may mean I can't actually do the stuff I need to -- such as
interface to a TTS engine, or allow people to modify it fully, or ensure
there are demos for people to try.

Additionally, it's not multiplayer-centric, like Quake 3 or Unreal
Tournament and that's something I want to make accessible in the future
(the collaborative stuff).  Also, the map-editing side will be very
complex, as opposed to that for Quake 1 and, to some extent, Quake 3.
However, it is worth considering.

If at a personal level I consider DooM 3, I must also consider Unreal
Tournament because my main objections (non-Open Source) hold for that
game too, but it is new and it is very nice to develop with.

One final caveat about DooM 3 is that, eventually, as with Quake 3, it
is expected that it will be Open Sourced, so there is always that...

Thanks to everyone who's made suggestions so far.  We are a long way off
seriously looking at this (end of summer at the earliest, as I want to
tidy up AudioQuake and make development on it easier for the community
first) so there is lots of scope for future discussion.

This new game, whatever it is, will be for you, the community, and I
want to ensure it gives you the tools to do what you like with it.

best regards,


-- 
Matthew T. Atkinson <[EMAIL PROTECTED]>


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